There are also big sea serpent in the sea near Mordack's Island. In KQ5 there was a poisonous snake blocking the path to the mountains. In KQ4 a snake, a cobra, was on one of the islands at the Swamp of Tamir guarding the Magic Fruit. In KQ3 there were many snakes living in the desert of Llewdor with Medusa, a snake-haired humanoid. In KQ2, An Evil Enchanter had turned Pegasus into a viper because he had refused to be his mount, and Graham turned it back into its real form by giving back its bridle. In the KQ1 remake, there was snake living in swampy lake, one of the many lakes in Daventry. The wanderer also encountered the occasional random snake slithering through the desert which he avoided or used his stick to drive them away. Inside of the hole was half of the Hocus note. He used the stick on it to scare it away. In another area he encountered a snake sticking it's head out of a hole. In the first half of the desert the wanderer encountered a coiled snake which he used a rock to kill. He finally saved the King of the Snakes who was trapped under a rock.
![viking conquest snake quest viking conquest snake quest](https://i.ytimg.com/vi/dGfohJ9KDLQ/hqdefault.jpg)
He had to kill or drive them away by throwing rocks and sticks to them. In Adventure in Serenia/The Wizard and the Princess, there were many rattlesnakes blocking the Wanderer's way though the Endless Desert of Serenia. Interestingly, snakes make an appearance in every King's Quest game (except the original KQ1AGI): In the Ancient Ones language the serpent is the animal that represents the letter U. This also seems to be true in the world of Daventry, evidenced by the satanic serpentine icons and statues in the dark wizard Mordack's castle, and by the fact that Alexander refers at many times to Alhazred as "that snake". Throughout history serpents have been depicted as vile, evil creatures. This particular snake took that particular pronouncement seriously.
![viking conquest snake quest viking conquest snake quest](https://vignette.wikia.nocookie.net/vikingstv/images/5/51/Ac71a91943a68479dd4a6835fd067bd4.jpg)
Snakes, like most creatures in Daventry will start, then flee, at sudden and unexpected noises.
![viking conquest snake quest viking conquest snake quest](https://fasrsolution805.weebly.com/uploads/1/2/6/3/126336283/537474121.jpg)
On the other hand, the snake Graham encountered in the mountains of Serenia did know something about getting spooked. There are those in world of Daventry who also use the music of the flute to charm cobras. The cobras in the world of Daventry don't seem to have heard of this pronouncement. This may be true however, it is said by more skeptical scientists who claim to have studied the phenomenon that the snake is just following the swaying motion of the person playing the music and not the music itself. It is said that in some parts the Other World, fakirs can charm the king cobra and make it do the fakir's bidding, merely by playing a mystical tune for it on a flute. It is written in parts of Daventry people are known to charm snakes, causing the reptiles to go into brief trances induced by the rhythm of music. In Daventry and other lands, serpents range from a variety of sizes, from the smallest of garter snakes to monstrous sea serpents.